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How to add a .fcgi on a shared host?
Hi,
I'm on a shared host running Litespeed. I know that using an .htaccess file on Apache you can easily do AddHandler to configure how the server works with a certain file, but this does not seem to be working. Litespeed does claim to be compatible with .htaccess, but I'm not sure why this isn't working. Here's what I have. Code:
AddHandler fastcgi-script .fcgiI know there's something to the effect of using a control panel to add CGI apps, but I am not the admin of this server, it is a shared host. If someone could please let me know how to do this, that'd be great. Thanks, CptMath |
LiteSpeed does not support fastcgi handler through Apache configurations, you can have your script run as CGI instead.
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Ok, it looks like my host will add an entry for me if I can provide the details, hopefully I can get it right the first time. :)
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Ok, so from all the info I've amassed...
MaxConn: 20 Auto Start: Yes Command: my_manage.py runfcgi daemonize=false Instance: 1 I've also read that I should have them fill in Environment with my PYTHONPATH environment settings, is this correct? In that case, since I'm also using a python installed in my home directory, should I also specify path settings that lead to my python? As far as context, I guess I need to also provide them details about that for my VHOST. Hopefully I can get this figured out quickly, this isn't really what I'd like to be doing... would rather be coding. |
Yes, you need to set all environment variable required for the app.
Your my_manage.py should point to your copy of python installation with #!... Yes, you need to have a fcgi context for your vhost. You can install LSWS standard in you local development machine to try it out. |
Also add a useless environment "LSAPI_CHILDREN=20" to make LSWS happy with the "MaxConn" and "Instance" combination.
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How to add a fcgi on a shared host
Thanks andreymi,
But, I need to know how to associate a new texture to the world object: w = World.GetCurrent tex = Texture.Newmytex tex.setTypeImage img=Image.Loadmyimage.jpg tex.image = img #now, how can I put this texture to be the background of my scene? |
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